Amarr Phenomena Generator Blueprint
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About Amarr Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Avatar's massive Radar sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.
Affected ships receive:
+30% capacitor recharge rate +10% kinetic resistances -15% EM resistances -10% velocity
Affected ships receive:
+30% capacitor recharge rate +10% kinetic resistances -15% EM resistances -10% velocity
Characteristics
TypeTitan Phenomena Generator
Volume8,000 m³
Mass1 t
Market
Best Sell Order180.20M ISK
Best Buy Order120.00M ISK
Jita 4-4 • Updated just nowRaw Materials Required
Base materials needed to build 1× Amarr Phenomena Generator from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Mexallon500,000
26.39M ISK
Tritanium5,700,000
22.17M ISK
Pyerite1,150,000
21.05M ISK
Nocxium22,000
15.71M ISK
Isogen76,000
13.56M ISK
Megacyte4,000
10.04M ISK
Zydrine8,000
8.80M ISK
Total Raw Materials Cost (Jita Sell)117.72M ISK
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