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Caldari Encounter Surveillance System Blueprint

Encounter Surveillance System Blueprint

Production Tree

About Defunct Caldari Encounter Surveillance System

The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.

Characteristics

TypeEncounter Surveillance System
Volume200
Mass100 t

Raw Materials Required

Base materials needed to build 1× Defunct Caldari Encounter Surveillance System from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Nocxium219
156.50K ISK
Zydrine56
68.54K ISK
Megacyte20
51.96K ISK
Isogen221
39.76K ISK
Mexallon431
22.96K ISK
Pyerite674
12.48K ISK
Tritanium1,328
5.27K ISK
Total Raw Materials Cost (Jita Sell)357.47K ISK
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