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Caldari Encounter Surveillance System Blueprint

Encounter Surveillance System Blueprint

Production Tree

About Defunct Caldari Encounter Surveillance System

The Encounter Surveillance System can be deployed in any system outside empire jurisdiction. It monitors encounters in the system, allowing the Caldari State to supplement the rewards for killing a wanted pirate. With an active ESS in a system the bounty payout values change and a Loyalty Point payout is added. 80% of bounty is paid directly, with 20% being added to a system-wide pool that can be accessed through the ESS. The 20% can rise up to 25% over time, putting the total bounty payout at 5% above base value. The bonus payout resets to 20% if the ESS is accessed, destroyed or scooped up. For each 1000 ISK in bounties, 0.15 LPs are added. This can rise up to 0.2 LPs over time.

Characteristics

TypeEncounter Surveillance System
Volume200
Mass100 t

Market

Best Sell Order16.39M ISK
Best Buy Order11.00K ISK
Jita 4-4 • Updated just now

Raw Materials Required

Base materials needed to build 1× Defunct Caldari Encounter Surveillance System from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Nocxium219
157.96K ISK
Zydrine56
75.38K ISK
Megacyte20
57.38K ISK
Isogen221
46.68K ISK
Mexallon431
23.03K ISK
Pyerite674
12.84K ISK
Tritanium1,328
5.29K ISK
Total Raw Materials Cost (Jita Sell)378.55K ISK
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