Gallente Phenomena Generator Blueprint
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About Gallente Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.
Affected ships receive:
+30% armor hitpoints +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness
Affected ships receive:
+30% armor hitpoints +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness
Characteristics
TypeTitan Phenomena Generator
Volume8,000 m³
Mass1 t
Market
Best Sell Order186.30M ISK
Best Buy Order22.19M ISK
Jita 4-4 • Updated just nowRaw Materials Required
Base materials needed to build 1× Gallente Phenomena Generator from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Mexallon500,000
26.84M ISK
Tritanium5,700,000
22.12M ISK
Pyerite1,150,000
21.23M ISK
Nocxium22,000
15.40M ISK
Isogen76,000
13.98M ISK
Megacyte4,000
10.02M ISK
Zydrine8,000
9.00M ISK
Total Raw Materials Cost (Jita Sell)118.59M ISK
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