Gallente Phenomena Generator Blueprint
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About Gallente Phenomena Generator
Adapted from advanced research into natural wormhole phenomena, this module wields an Erebus' massive Magnetometric sensor array to bend local space and affect the properties of all nearby vessels.
The effects of this phenomenon impact both friendly and hostile ships, altering the entire battlefield in subtle but significant ways. Clever fleet commanders can take advantage of these effects to ensure victory, even against insurmountable odds.
Affected ships receive:
+30% armor hitpoints +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness
Affected ships receive:
+30% armor hitpoints +10% explosive resistances -15% thermal resistances -10% remote shield booster effectiveness
Characteristics
TypeTitan Phenomena Generator
Volume8,000 m³
Mass1 t
Market
Best Sell Order204.60M ISK
Best Buy Order121.80M ISK
Jita 4-4 • Updated just nowRaw Materials Required
Base materials needed to build 1× Gallente Phenomena Generator from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Mexallon500,000
26.71M ISK
Tritanium5,700,000
22.69M ISK
Pyerite1,150,000
21.91M ISK
Isogen76,000
16.05M ISK
Nocxium22,000
15.87M ISK
Megacyte4,000
11.48M ISK
Zydrine8,000
10.77M ISK
Total Raw Materials Cost (Jita Sell)125.47M ISK
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