'Jormungandr' Explosive Reaper Blueprint
Super Weapon BlueprintSearch blueprints...
Production Tree
About 'Jormungandr' Explosive Reaper
While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.
Characteristics
TypeSuper Weapon
Volume8,000 m³
Mass0.1 t
Jita Market
Best Sell Order907.30M ISK
Best Buy Order462.10M ISK
Jita 4-4 • Updated just nowRaw Materials Required
Base materials needed to build 1× 'Jormungandr' Explosive Reaper from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Nocxium340,313
281.85M ISK
Megacyte52,250
127.75M ISK
Zydrine40,521
73.91M ISK
Isogen280,503
62.50M ISK
Mexallon494,711
31.18M ISK
Pyerite1,360,078
25.57M ISK
Tritanium1,650,078
6.62M ISK
Total Raw Materials Cost (Jita Sell)609.37M ISK
EVE Online is a trademark of CCP hf. All rights reserved.