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'Jormungandr' Explosive Reaper Blueprint

Super Weapon Blueprint

Production Tree

About 'Jormungandr' Explosive Reaper

While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

Characteristics

TypeSuper Weapon
Volume8,000
Mass0.1 t

Jita Market

Best Sell Order968.70M ISK
Best Buy Order459.90M ISK
Jita 4-4 • Updated just now

Raw Materials Required

Base materials needed to build 1× 'Jormungandr' Explosive Reaper from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Nocxium340,313
273.24M ISK
Megacyte52,250
124.09M ISK
Isogen280,503
53.41M ISK
Zydrine40,521
40.52M ISK
Mexallon494,711
29.15M ISK
Pyerite1,360,078
24.84M ISK
Tritanium1,650,078
6.52M ISK
Total Raw Materials Cost (Jita Sell)551.76M ISK
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