IzzyLabbeta

Triage Module II Blueprint

Siege Module Blueprint

Production Tree

About Triage Module II

An electronic interface designed to augment and enhance a Force Auxiliary Ship's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the triage module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the Force Auxiliary's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic flux created by the triage module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. The flux only disrupts incoming effects, however, meaning the Force Auxiliary can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the Force Auxiliary able to dock until out of triage mode. Finally, any drones currently in space will be unable to deal damage when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. The increased shield boosting and armor repairing gained from the Triage Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. This module can only be fit on Force Auxiliary Ships.

Characteristics

TypeSiege Module
Volume4,000
Mass0 t

Market

Best Sell Order103.90M ISK
Best Buy Order91.15M ISK
Jita 4-4 • Updated just now

Raw Materials Required

Base materials needed to build 1× Triage Module II from scratch. Fractional quantities appear when intermediate components are produced in batches (reactions, fuel blocks, etc).
Mexallon314,959.22
16.80M ISK
Pyerite828,121.44
15.47M ISK
Tritanium3,427,878.56
13.16M ISK
Nocxium15,823.36
11.26M ISK
Isogen52,033.82
9.69M ISK
Zydrine4,534
5.71M ISK
Megacyte2,266
5.66M ISK
Morphite191
3.43M ISK
Dysprosium55
3.17M ISK
Miniature Electronics165
2.24M ISK
Neodymium11
626.34K ISK
Hafnium77.5
625.74K ISK
Chromium69.03
394.68K ISK
Technetium11
145.20K ISK
Cadmium22.5
133.02K ISK
Caesium22.5
114.10K ISK
Platinum11
91.11K ISK
Oxygen Isotopes113.12
71.46K ISK
Coolant4.99
59.39K ISK
Nitrogen Isotopes86.63
54.53K ISK
Strontium Clathrates11.09
50.91K ISK
Vanadium22.5
50.58K ISK
Robotics0.55
46.12K ISK
Titanium69.03
44.78K ISK
Mercury11
32.96K ISK
Enriched Uranium2.22
28.81K ISK
Hydrogen Isotopes43.59
24.02K ISK
Mechanical Parts2.22
22.07K ISK
Liquid Ozone194.08
18.61K ISK
Evaporite Deposits47.53
14.76K ISK
Silicates36.53
13.66K ISK
Heavy Water94.26
10.58K ISK
Oxygen12.2
5.27K ISK
Helium Isotopes6.19
4.63K ISK
Atmospheric Gases11
2.03K ISK
Total Raw Materials Cost (Jita Sell)89.28M ISK
EVE Online is a trademark of CCP hf. All rights reserved.